City: Räz Len Qug

Räz Len Qug

Räz Len Qug
Example Undermountain architecture.
StateUndermountain
ProvenceVäveb̄ Kingdom
Sub ProvenceChevub̄ Hold
RegionShuschä Cÿckpha Savannah
Founded1156
Community LeaderLord Gä̂f̄̌
Area27 km2 (10 mi2)
Average Yearly Temp26°C (78°F)
Average Elevation4902 m (16082 ft)
Average Yearly Precipitation201 cm/y (79 in/y)
Population6474
Population Density239 people per km2 (647 people per mi2)
Town AuraTransmutation
Naming
Native nameRäz Len Qug
Pronunciation/len/ /qug/
Direct Translation[last )final); last )previous)] [clan; kin]
Translation[Not Yet Translated]

Räz Len Qug (/len/ /qug/ [last )final); last )previous)] [clan; kin]) is a subtropical City located in Chevub̄ Hold, Väveb̄ Kingdom, within the Undermountain.

The name Räz Len Qug is derived from the Sylvin language, as Räz Len Qug was founded by Ra̋mpf̄r Ra̋g 'Anna Honey' Ya̋mé̄b Méoī Sēshīb, who was culturaly Undermountain.

Climate

Räz Len Qug has a yearly average temperature of 26°C (78°F), with its average temperature during the summer being a warm 30°C (86°F) and its average temperature during the winter being a pleasant 23°C (73°F). Räz Len Qug receives an average of 201 cm/y (79 in/y) of precipitation, most of which comes in the form of rain during the fall. Räz Len Qug covers an area of nearly 27 km2 (10 mi2), and an average elevation of 4902 m (16082 ft) above sea level.

Overview

Räz Len Qug was founded durring the late 13th century in winter of the year 1156, by Ra̋mpf̄r Ra̋g 'Anna Honey' Ya̋mé̄b Méoī Sēshīb. The establishment of Räz Len Qug suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Räz Len Qug was built using the conventions of Undermountain durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Räz Len Qug is no diffrent. The city's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.

Räz Len Qug is buildings are arranged arround a single broad paverstone mainstreet with many smaller streets branching off of it which gives the city a over all rectangular shape, albit one warped and twisted by the nature of the curves of the main road. The city has a defencive wall made from large clay bricks. The wall is constructed to the exact specifications of millitary fortifications, but the nature of its clay brick construction leaves it vulnerable to even outdated siege equipment. That said, the city is well defended against anything short of an army. Räz Len Qug's brittle defences has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

Even the most brief look arround Räz Len Qug has a good chance of putting a church or shrine into the center of your view. The city is most certainly a god fearing community. It’s also definitely a god loving community. THe streetcornors are occupied by preachers, with the occasional intersection playing host to an actually friendly debate relating to the merits of various gods. Even the less popular as well as the less politically loved gods seem to have a space in Räz Len Qug, there’s even shrines to gods known to the region only through hearsay.

Civic Infrastructure

Räz Len Qug has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Räz Len Qug has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Räz Len Qug. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Räz Len Qug's parks.

Räz Len Qug has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Räz Len Qug.

Räz Len Qug has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Räz Len Qug has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Räz Len Qug has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Räz Len Qug has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Räz Len Qug has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Räz Len Qug has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Räz Len Qug has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Räz Len Qug's public wards, blessings, and other arcane systems.

Räz Len Qug possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Räz Len Qug has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Räz Len Qug's natural decorations nor waterways.

Räz Len Qug has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Räz Len Qug has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Räz Len Qug has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

The law within Räz Len Qug is highly corrupt, or does not apply to certain favored groups or castes. Strangers might be fleeced by local lawmen, evildoers can be absolved by a payment, and powerful gentry do as they please.

Räz Len Qug's garrison was built using a different architectural style from the rest of the town. The style used is inspired by the natural world, characterized by sinuous, sculptural, organic shapes, arches, curving lines, and sensual ornamentation. Common motifs included stylized versions of leaves, flowers, vines, insects, animals, and other natural elements. Decorative elements found on the inside and outside of buildings include intricate mosaic work, curved windows, and decorative trim work. .

In Räz Len Qug birds speak prophesy.

The Herd Animal, Elk (River) near Räz Len Qug are known to be almost tame, such that they can be put to domestic use.

Räz Len Qug's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves ritual combat to channel Augury energies of tier 2 via recitation of poetic epics.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 11
  • Farmers: 19
  • Farm Laborer: 40
  • Hunters: 22
  • Milk Maids: 16
  • Ranchers: 8
  • Ranch Hands: 17
  • Shepherds: 15
    • Farmland: 26154 m2
    • Cattle and Similar Creatures: 1618
    • Poultry: 19422
    • Swine: 1294
    • Sheep: 64
    • Goats: 12
    • Horses, Mounts, and Beasts of Burden: 647

Craftsmen

  • Arms and Toolmakers: 13
  • Blacksmiths: 15
  • Bookbinders: 8
  • Buckle-makers: 8
  • Cabinetmakers: 15
  • Candlemakers: 23
  • Carpenters: 19
  • Clothmakers: 17
  • Coach and Harness Makers: 7
  • Coopers: 16
  • Copper, Brass, Tin, Zinc, and Lead Workers: 8
  • Copyists: 6
  • Cutlers: 5
  • Fabricworkers: 14
  • Farrier: 41
  • Furriers: 4
  • Glassworkers: 22
  • Gunsmiths: 14
  • Harness-Makers: 6
  • Hatters: 12
  • Hosiery Workers: 4
  • Jewelers: 7
  • Leatherwrights: 17
  • Locksmiths: 6
  • Matchstick makers: 10
  • Musical Instrument Makers: 8
  • Painters, Structures and Fixtures: 8
  • Paper Workers: 9
  • Plasterers: 8
  • Pursemakers: 11
  • Roofers: 7
  • Ropemakers: 6
  • Rugmakers: 6
  • Saddlers: 12
  • Scabbardmakers: 14
  • Scalemakers: 7
  • Scientific, Surgical, and Optical Instrument Makers: 4
  • Sculptors, Structures and Fixtures: 6
  • Shoemakers: 6
  • Soap and Tallow Workers: 22
  • Tailors: 41
  • Tanners: 8
  • Upholsterers: 9
  • Watchmakers: 8
  • Weavers: 19
  • Whitesmiths: 5

Merchants

  • Adventuring Goods Retellers: 4
  • Arcana Sellers: 4
  • Beer-Sellers: 8
  • Booksellers: 10
  • Butchers: 15
  • Chandlers: 18
  • Chicken Butchers: 17
  • Entrepreneurs: 6
  • Fine Clothiers: 17
  • Fishmongers: 17
  • Florists: 3
  • Potion Sellers: 10
  • Resellers: 32
  • Spice Merchants: 8
  • Wine-sellers: 12
  • Wheelwright: 10
  • Woodsellers: 6

Service workers

  • Bakers: 35
  • Barbers: 36
  • Coachmen: 9
  • Cooks: 26
  • Doctors: 12
  • Gamekeepers: 9
  • Grooms: 5
  • Hairdressers: 20
  • Healers: 19
  • Housekeepers: 19
  • Housemaids: 30
  • House Stewards: 19
  • Inns: 6
  • Laundry maids: 12
  • Maidservants: 23
  • Nursery Maids: 12
  • Pastrycooks: 23
  • Restaurateur: 24
  • Tavern Keepers: 23

Specialized Laborer

  • Ashworkers: 8
  • Bleachers: 5
  • Chemical Workers: 3
  • Coal Heavers: 12
  • In-Town Couriers: 15
  • Long Haul Couriers: 15
  • Dockyard Workers: 13
  • Gas Workers: 3
  • Hay Merchants: 5
  • Leech Collectors: 15
  • Millers: 14
  • Miners: 14
  • Oilmen and Polishers: 9
  • Postmen: 15
  • Pure Finder: 8
  • Skinners: 19
  • Sugar Refiners: 3
  • Tosher: 10
  • Warehousemen: 23
  • Watercarriers: 13
  • Watermen, Bargemen, etc.: 19

Skilled Laborers

  • Accountants: 8
  • Alchemist: 9
  • Clerk: 13
  • Dentists: 6
  • Educators: 16
  • Engineers: 9
  • Gardeners: 6
  • Mages: 4
  • Plumbers: 6
  • Pharmacist: 7
  • Professors: 2
  • Scientists: 4
  • Wizards: 2

Civil Servants

  • Adventurers: 6
  • Bankers: 9
  • Civil Clerks: 17
  • Civic Iudex: 7
  • Consultants: 4
  • Exorcist: 16
  • Fixers: 7
  • Kami Clerk: 12
  • Landlords: 13
  • Lawyers: 7
  • Legend Keepers: 11
  • Militia Officers: 71
  • Monks, Monastic: 21
  • Monks, Civic: 17
  • Historian, Oral: 16
  • Historian, Textual: 7
  • Policemen, Sheriffs, etc.: 15
  • Priests: 26
  • Rangers: 8
  • Rat Catchers: 9
  • Scholars: 10
  • Spiritualist: 12
  • Slayers: 3
  • Storytellers: 23
  • Military Officers: 24

Cottage Industries

  • Brewers: 19
  • Comfort Services: 23
  • Enchanters: 7
  • Herbalists: 7
  • Jaminators: 19
  • Needleworkers: 20
  • Potters: 10
  • Preserve Makers: 19
  • Quilters: 9
  • Seamsters: 30
  • Spinners: 17
  • Tinker: 7
  • Weaver: 17

Artists

  • Actors: 6
  • Architects: 2
  • Bards: 9
  • Costumers: 3
  • Dancers: 7
  • Drafters: 4
  • Engravers: 5
  • Fine Furniture Carpenters: 3
  • Glaziers: 6
  • Inlayers: 6
  • Musicians: 17
  • Painters, Art: 3
  • Playwrights: 6
  • Sculptors, Art: 5
  • Wood Carvers: 21
  • Writers: 20

Produce Industries

  • Butter Churners: 23
  • Canners: 19
  • Cheesmakers: 22
  • Ice Merchants: 2
  • Millers: 13
  • Picklers: 11
  • Smokers: 8
  • Stockmakers: 7
  • Tobacconists: 9
  • Tallowmakers: 14

2396 of Räz Len Qug's population work within a Foundational Occupation.

3690 of Räz Len Qug's population do not work in a formal occupation, but do contribute to the local economy. 388 (6%) are noncontributers.

Points of Interest

Räz Len Qug is accessed from a nearby river via an intricate series of locks.

POI

History

In time immemorial, reportedly some time during the early 2nd century, Räz Len Qug was attacked by savage tribes living nearby Räz Len Qug. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Räz Len Qug lost 194 people, 186 livestock, and 96 buildings. The conflict ended after roughly 88, when members of Räz Len Qug's militia enacted an operation to extract assets from a research site under siege by the enemy. The operation was complicated by the enemy setting up an ambush. The conflict ended with pitched battle between both forces, which ended in victory for Räz Len Qug's forces. The war is remembered in legend by Räz Len Qug's bards, historians, and legend keepers.

History